Wednesday, April 14, 2010

The Devil in the Details

Truly the last 10% is 90% of the work. With that in mind I assure you that the hamster wheels are spinning fast as the final touches are made to the Beta build of Generals.

Taking a break from the testing and tweaking I've decided to compose this post to give you an update on what we're up to (after all, this is a development blog!).

You might be wondering what all the fuss is about and why we can't just release the beta already? Well, using simple and intuitive software is a lot like watching a professional golfer, they both make it look easy. Ok... maybe there's less infidelity and heartbreak with software development, but I bet you catch the drift.

What I mean to say is that there are a lot of details you probably wouldn't think about just using the software. Here are some of the details (features) we've been working on:
  • Automatic rejoin option for accidental disconnection in a multiplayer (online) game. Don't worry about the phone call that comes in and forces the app to quit - if the game's still running when you log back into the server you'll be prompted with an option rejoin it.

    The server will randomly assign your armies when its your turn and allow the remaining players to continue to play. If you log back in (hopefully soon!) chances are that you'll still have a good shot of successfully continuing the game.

    One catch: if there are only two players left in the game (i.e. it's down to you and one other player) then you can't use a forced disconnect (like quitting the app) to get out of a losing game. The server will automatically give the remaining player the win.

  • Timed turn limits. Sick of waiting for the other player to make their move? We've implemented timed limits (complete with a ticking countdown clock!) that will keep people on their toes and make certain the game keeps moving at a decent clip.

  • Exponential attack and army movement. When you're finished amassing your ultimate army and ready to annihilate your enemy the last thing you probably want to do is spend five minutes tapping the map in order to execute your individual strikes (i.e. the single dice rolls necessary in the classic board game we all know and love). To overcome this our routines recognize the difference between a single tap and a tap-and-hold. No matter the size of the army each attack / move can be made within a second or two.
And the list could go on... but we can't give away all our goodies :)

BTW, there are still some open Beta slots left. If you've already signed up for the Beta feel free to have your friends join! We look forward to releasing the Beta and hearing from you shortly. Thanks for following our progress!

Tuesday, April 13, 2010

Now accepting Beta Sign-Ups for Generals!

We are putting the final touches on the beta build and are ready to accept sign-ups immediately!

In order to participate in Generals beta you need to become a fan of our Cyrillian Studios Facebook Page so we can verify your identity.

Please fill out the information below and send it to us via email at generalsbeta@cyrillian.com.

Full Name:
Email Address:
Facebook Profile Link:
Touch Arcade Name:
Device OS Version:
Device Type & generation:
UDID:
Have you beta tested any other games? Details please!

The main focus of this beta will be multiplayer play testing. With that in mind, it's probably a good idea for you to apply with some friends so you can play against each other. We are aiming to sign up 60-80 testers.

We can't wait to get feedback from you guys!

Sunday, April 11, 2010

Going Public: Introducing Generals for the iPhone and iPod Touch

Going Public!

Do you like the classic board game Risk, the game of strategic conquest? If so then we have some good news!

After approximately six months in the making Cyrillian Studios is glad to announce the lastest iPhone strategy game about to hit the Apple App Store: Generals.

Generals is our turn-based masterpiece strategy game coded in tribute to the classic board game we all know and love.

Do you enjoy Lux DLX, Lux Touch, vConqr or Conquest? We do... but what about multiplayer? What about extended features or game modes? With a lot of ideas in mind Cyrillian Studios set out to create our own unique and feature-filled game.

Soon to be released, Generals will be the first internet (WiFi/3G) multiplayer game of its kind for the iPhone/iPod touch.

To learn more, please see our post on Touch Arcade: http://forums.toucharcade.com/showthread.php?t=51745.

You can also follow us here, or use the following links:


Next step: we'll be sending out a call for Beta Testers! If you would like to participate please follow us on Twitter or browse any of the above links.

Wednesday, April 7, 2010

First post!

Pardon the mess while we set this up.